Post by Nico "Erwt" D. B. on Oct 11, 2009 19:02:31 GMT 1
Ik ga een adventure runnen voor GURPS. Het is een introductie avontuur met 15 hoofdstukken. Iedereen is welkom
Systeem: GURPS 4th edition - geen voorkennis vereist
Waar: Bij Bjorn in Wetteren - 5 minuten stappen van het station
Start 1e sessie: vrijdagavond 23 oktober 2009 om 19u - Later instappen is mogelijk.
Normaal wordt er iedere 2 weken gespeeld, hangt af van werkschema van Bjorn.
Geïnteresseerd? Reageer dan hieronder of stuur me een privébericht.
The air is buzzing in the market of Khedris – the great market that stretches from the fishmongers on the shore to Caravan Square. Halmaro the Red – master of the powerful Merchants’ Guild, second in power in Khedris only to the emperor of Lantara himself – is organizing a caravan! And this is no ordinary caravan; it will carry goods and gifts for the wedding of Halmaro’s daughter Kira to Prince Eiru of Mashanda.
The caravan will be huge, even by Khedran standards. It includes 220 camels, 50 horses, 40 head of fattened cattle, and 50 oxen pulling five wagons. The wagons are quite a rarity in a caravan; some of the wedding gifts must be huge!
The word is out that Halmaro is looking for herdsmen, scribes, translators, cooks, guides, physicians, laborers, and other hirelings for the caravan. Many of these will come from the various guilds, but there will be plenty of room for freelancers. Of course, guards will be needed too. Caravanning is not without its risks; bandits, highwaymen, and thieves take their toll on the caravans, as do sandstorms, heat, and floods.
Halmaro will pay $600 to $1,000 per person for about 6-8 weeks’ work – one quarter when the caravan sets out, another quarter when the caravan reaches Ayun on the Mashandi border, and the rest when the caravan gets to Ein Arris, the capital of Mashanda. (How much each employee is paid depends on the job and how well they impress their foremen; there is a possibility of a bonus for exceptional work when the caravan reaches Ein Arris.) Halmaro treats his employees fairly, and even encourages his hirelings to trade on their own (he’s always looking for people who might be merchant material).
Not everyone who applies will be hired, of course, but nothing ventured, nothing gained. And you’ve worked for the Merchants’ Guild in the past when you needed a stretch of steady pay. Right now you are looking for a chance to travel and do something a little out of the ordinary. This might be that chance.
The caravan will be huge, even by Khedran standards. It includes 220 camels, 50 horses, 40 head of fattened cattle, and 50 oxen pulling five wagons. The wagons are quite a rarity in a caravan; some of the wedding gifts must be huge!
The word is out that Halmaro is looking for herdsmen, scribes, translators, cooks, guides, physicians, laborers, and other hirelings for the caravan. Many of these will come from the various guilds, but there will be plenty of room for freelancers. Of course, guards will be needed too. Caravanning is not without its risks; bandits, highwaymen, and thieves take their toll on the caravans, as do sandstorms, heat, and floods.
Halmaro will pay $600 to $1,000 per person for about 6-8 weeks’ work – one quarter when the caravan sets out, another quarter when the caravan reaches Ayun on the Mashandi border, and the rest when the caravan gets to Ein Arris, the capital of Mashanda. (How much each employee is paid depends on the job and how well they impress their foremen; there is a possibility of a bonus for exceptional work when the caravan reaches Ein Arris.) Halmaro treats his employees fairly, and even encourages his hirelings to trade on their own (he’s always looking for people who might be merchant material).
Not everyone who applies will be hired, of course, but nothing ventured, nothing gained. And you’ve worked for the Merchants’ Guild in the past when you needed a stretch of steady pay. Right now you are looking for a chance to travel and do something a little out of the ordinary. This might be that chance.
Systeem: GURPS 4th edition - geen voorkennis vereist
Waar: Bij Bjorn in Wetteren - 5 minuten stappen van het station
Start 1e sessie: vrijdagavond 23 oktober 2009 om 19u - Later instappen is mogelijk.
Normaal wordt er iedere 2 weken gespeeld, hangt af van werkschema van Bjorn.
Geïnteresseerd? Reageer dan hieronder of stuur me een privébericht.