FAQ (oficieel)
1. Can a Fighter with a 12 Constitution still use scale armor?
The Armor Proficiency (Scale) feat requires a 13 Constitution, but all fighters gain proficiency with scale armor for free (regardless of the prerequisites).
2. Suppose a Fighter uses his Cleave Attack, dealing damage to an enemy adjacent to the attack target. Can he mark that adjacent enemy as well?
No. Even if the adjacent enemy suffers damage, it was not the target of the attack, and cannot be marked.
3. If you wield a light shield, you can also hold an item as well, although you can’t attack with it. What if that item is an implement? Can you apply its implement bonus to your powers?
No. Using an implement to gain its bonuses is considered attacking with that implement. If you wield a light shield and hold an implement in the same hand, you would not get the implement enhancement bonus to your powers, but you would still benefit from any property that the implement has.
4. If a power allows me to move myself or another creature a certain distance, must whatever’s being moved go the full distance?
No, these numbers are maximums; whomever controls the power can choose a lesser distance if desired.
5. On page 214 of the Player’s Handbook, some of the listed armor selections have a cost of “special.” What does this mean?
These types of armors are explained on page 212 of the Player’s Handbook. They are Masterwork armors and cannot be purchased. They serve as the base armors for creating magic armors with higher enhancement bonuses. For example, if your hide armor is +4 or +5, it is Darkhide armor. You would then use the base stats for Darkhide armor. If the bonus was +6 or greater, it would be Elderhide armor.
6. How do magic items with the daily recharge feature work?
Items are limited by their different recharge features. An item with a daily recharge feature can only be used once a day. Characters are also limited, but in a different way. Each character can only use a certain number of items with daily recharges each day – one for Heroic, two for Paragon, three for Epic. Each time you reach a milestone, you gain one additional use of a magic item daily power.
7. How does retraining and multiclassing work with the spellbook?
If you retrain a daily or utility power you only retrain one of your two choices for that level, if you choose a lower level power while retraining it still occupies the same level. If you swap a power with a power from a different class through multiclassing you replace both spell choices with the new power. If you are replacing spells as you gain a level, like at 15th level when you replace a daily power, you replace the spells from one level with an equal number of spells from the new level.
8. Can a 5th level wizard memorize two 5th level daily spells instead of a 1st and a 5th level daily spell?
At the end of each long rest, a wizard prepares one 1st-level Daily spell chosen from the list of 1st level daily spells in her spellbook. If she were at least 2nd level, she would also prepare one 2nd-level utility spell chosen from the list of 2nd-level utility spells in her spellbook. At 5th level she would also prepare one 5th-level daily spell from her list of 5th-level daily spells in her spellbook. She would repeat this process for every level that she has access to wizard daily or utility spells. She could not, as a 5th-level wizard, prepare a second 5th-level daily spell in place of a daily spell of a different level.
9. Can a Paladin gain healing from his own lay on hands ability?
Yes he can.
10. Where can I find a downloadable character sheet?
Right
www.wizards.com/default.asp?x=dnd/charactersheets.
11. Which dice do I maximize when scoring a critical hit?
Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as normal.
12. Can you ever stack temporary hit points?
No. If you receive temporary hit points from more than one source, just use the higher number, not the sum.
13. Rogue weapon talent requires you to “wield” a particular weapon. What does this mean?
Wielding means you must be using that weapon in the attack. Merely holding it while you attack with another weapon isn’t enough to qualify for any bonuses that result.
14. I am using a magical thrown weapon as part of an area of effect power. If I am attacking multiple enemies within that area, do I need multiple weapons, or will one suffice?
One is enough in this case. Magical thrown weapons return to you after each attack, so you’ll be able to use it against each enemy as part of using your power.
15. When do a Magic Item's keywords apply?
If you use a magic item's power in conjunction with a power granted to you by your race or class, that item's keywords are added to the regular keywords of the power you are using. For example, if you are have a Flaming Weapon, and you use an at-will power to attack an enemy along with the at-will power of the Flaming Weapon, your attack will have the Fire keyword in addition to the normal keywords of your attack. You have to be using the powers of the weapon for those keywords to be added; simply using the magic item does not necessarily mean every keyword attached to a power of that item will be added.
16. What are the benefits of being hidden?
There are several benefits of being hidden from an enemy - you have combat advantage against them and they will have a more difficult time targeting you because you are unseen. Page 281 of the Player's Handbook explains the rules for targeting unseen creatures.
17. When you are using a magic weapon as an implement, like a Holy Avenger or a Pact Dagger, what benefits do you get from the weapon?
You gain any bonuses listed under Enhancement, Critical and Property.
18. How does the range on Commander's Strike work?
Commander's Strike is a melee weapon attack. Because of this, it has the range of the Warlord's melee weapon reach. Normally this will be one square but weapons such as long spear may increase this. The target of the Commander's Strike must be within melee reach of both the Warlord and the chosen ally who will make the basic melee attack.
19. Can a Warlock benefit from holding two rods?
Yes, a warlock can gain the properties from two rods but he still can only use one to make an attack.
20. I wield a longsword. When I change from one hand to two (or vice versa), what type of action is that?
Changing the number of hands you are using to hold a weapon can be done as a free action.
21. Where can I find updates for this book?
The update for this book can be found
www.wizards.com/default.asp?x=dnd/updates.